Archive for June, 2008

Graphics needed!

June 30th, 2008 by Tirnua Luc Leave a comment Share on Facebook

I am working on our content pipeline, in hope of creating our first interactive experience quickly.

I would really appreciate if some of you would create

1) some floor tiles, that I could start to use to lay out some room, interior and exterior. Like ground, grass, sidewalk, etc

2) some exterior plants, trees, bushes etc..

You can email me (the first part of my email is just luc…) the blender files for the moment since we do not have upload of custom content yet.

In blender, the unit is meters, and I need each tile to be 1×1 meter. trees and plants could be from 1×1 to 4×4 and all intermediate combinations.

Margaret will probably give you feedback on art direction if needed.



Fan sites, already!

June 28th, 2008 by TirNua Sarah Leave a comment Share on Facebook

Hi all,

For next week’s push of the website, could you please help me gather a list of fan sites already set up for Tirnua? Perhaps we can make somewhere to also keep links to relevant forums, etc.

Later, the wiki will be the ideal place to keep this all up to date.


Blog improvements needed

June 27th, 2008 by TirNua Sarah Leave a comment Share on Facebook

Please register now or log in to post a comment. I realize that we need to make it more obvious that one leave comments and how to do so. We’re also missing a link to logout at the moment. Are there any other improvements you’d like to suggest? Again, we’ll push changes once a week.

 Apologies that there was a problem with commenting last night. It should now have been fixed.

Thanks to all those that have already registered.


Job Posting - Flex Developer

June 27th, 2008 by TirNua Sarah Leave a comment Share on Facebook

Interested in joining the Tirnua dev team as a Flash/Flex Developer? Apply for this position and come work for our exciting new company! We are looking for someone who is local to our San Mateo, CA office and who is able to work onsite.

General Responsibilities:

Development, testing, implementation and maintenance of Flash/Flex based components and applications in a team environment.

Must be a self-starter and have strong work ethics. The position is for full time employment. Participation will be required in regular, hands-on interaction with designers and software engineers to ensure that the concepts and content of assigned UI implementations meet design requirements. Strong organizational, interpersonal and written/verbal communication skills are essential and the successful candidate must be able to work independently and collaboratively under critical time frames. Maturity, dependability and a great attitude are a must.


  • 2+ years experience working with Flash in 2D or 3D
  • Experience designing custom Flash/Flex components
  • HTML, JavaScript, CSS, MySQL
  • AS3
  • Experience with online games, activities, and social network systems a plus
  • Experience with SmartFoxServer, or Papervision a plus

Send cover letter and resume to audrey @

Some updates to the blog

June 27th, 2008 by TirNua Sarah Leave a comment Share on Facebook

Today we’ve made some updates to the blog and other minor behind the scenes website updates. Next week, and every week after that, Lee will make an announcement before we push any changes and hopefully you will see minimal, if any, downtime. We plan to push new features each week.

Blog Updates:

  • Underneath each post you can now see how many comments have been left about it.
  • From now on need you will need to create an account in order to log in. When you do so we’ll record your email address so that we can later transition you to having real Tirnua accounts, once those are live. For the time being at least you won’t have to reenter your information each time you want to leave us a note. Thanks for your patience as we work on allowing you to just have one account to access all of Tirnua (website, blog, wiki, world) with just one login.

It’s lovely to see many new and familiar names already contributing suggestions and words of encouragement!



Art Pipeline

June 26th, 2008 by Tirnua Luc Leave a comment Share on Facebook

Now that the blog is in place, we will start posting almost every day. We have a lot to tell you, and we need your help.

One key goal of Tirnua, is to have the users build the content, and specifically the 3D content. At the same time, we cannot require you to purchase expensive software tools like 3D Studio Max, or Maya.

So in Tirnua we will have two levels of custom content. The first one and most accessible to all will be in Tirnua itself, where we will have editors to create content, and the second one, using external tools to add further content in the game. My goal is that 100% of the users will use the Tirnua editors, while about 5% of the users will add content using external tools.

We started to call the basic graphic object in Tirnua the “TOG”s for Tirnua Object Graphic. TOGs are created by the external pipeline while the Tirnua editors, are more about assembling TOGs together. An assembly of TOGs is still a TOG. All TOGs are tradable between users.

Our art pipeline for creating content will be the same pipeline available to all of you. If you think you will be making TOGs, here are 2 key tools you can download today and make yourself familiar with.

GIMP We are currently using GIMP for editing bitmaps,

Blender and BLENDER for the 3D editing. Blender user’s interface is challenging to say the least, but there are dozens of videos in YouTube to help you learn it.

When we create add-ons or tools for ourselves, we will publish them on our site.

Thank you so much for your comments and support, it does mean a lot to us.

Have a great day,


P.S.: not everyone agrees that the name TOG is cool! Plus some TOGs will not have graphics in them so why do we have the G? Please be smarter than us and suggest a nice name we can use to replace TOG, or convince us that TOGs are cool.

Website now under Ruby on Rails

June 24th, 2008 by TirNua Sarah Leave a comment Share on Facebook

We’ll start communicating primarily through this from now on and replace the content on our homepagewith introductory text.

Today’s technical news is that we’ve released our website under Ruby on Rails (it was previously php but from now on just this blog (wordpress), the wiki (mediawiki), and webservices will be php).

We hope this will allow for rapid development of features to let you log in, manage your accounts and personas. Ultimately we will have a fully fledged Persona Book that lets you have friends in Tirnua, use widgets to interact with the virtual world, etc.

Stay tuned!


Writing Presentations

June 23rd, 2008 by TirNua Sarah Leave a comment Share on Facebook

We’ve been spending a lot of time putting together some presentations for potential investors lately. Unfortunately this distracts us from getting things implemented but it’s great for making us feel better about the fact that we are building something worthwhile together with you.

Most of the people on our newly formed team have worked together in the past for many years. In that entire time no one ever saw Greg wear anything but flip flops. Hence the proud posting of this fuzzy camera-phone photograph of him and Luc before they headed off to give an important presentation just moments ago!

Greg wears shoes - the world goes into shock

Let the blogging begin!

June 23rd, 2008 by TirNua Sarah Leave a comment Share on Facebook

Hello everyone,

The team will start blogging in earnest next week and we will also open up the blog to your comments.

In the near future we hope that you will all create accounts at Each account will allow you to manage multiple personas. For example, I might have my work persona, Sarah, and another one where I go by the name Sorcha. You’ll be able to leave comments on this blog with any of your personas.

No doubt Luc will post on here very soon. We look forward to your feedback and help in building Tirnua.



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