Archive for July, 2008

Dev update

July 28th, 2008 by Tirnua Luc Leave a comment Share on Facebook

Just wanted to keep you in the loop on some of the things we are working on:

We wanted to publish ‘new account creation’ last week but someone (me) forgot to order the SSL certificate that the web site needs, so Sarah will publish it this week. Along with it, I hope we will publish an updated look to the web site. When that key feature is out there, Sarah will be able to work and launch the persona book and then add the initial set of features to it.

Cort is working on enabling multiple rooms in Tirnua, because we need to be able to move from one to another, and we need everyone to have their own place. He is also working on moving our development environment from Flash to Flex which will make us more productive.

Larry is working on making the full body avatar work in the rooms, one red dress is funny but boring. I expect that might take a couple of months, but Larry thinks it will happen faster, he has a few tricks up his sleeves.

Laurent is working on the web services that we are all using to work on our features. As soon as account creation is published, some of those web services will start to be available to world, and they will enable web masters to start building more meaningful web sites about Tirnua.

Margaret is working on all the art requirements we have, between the web sites, the rooms, the persona etc. We also decided to start working on the map of Tirnua, and our preference would be that users help us draw that map. I believe Margaret will publish a blog this week with some art direction regarding the map, but feel free to start submitting ideas on the wiki right now.

Lee is establishing our publishing system, so we can start to do it less manually and with better testing. This was a well establish system in our previous job, but we have to rebuild something similar for Tirnua.

Audrey is licensing content from many 3D art houses. She has already acquired tens of thousands of items for us to use in Tirnua. It is very exciting.

Greg is architecting, organizing and planning the next few months, so that all those pieces are delivered in a meaningful and productive manner.

As mentioned in previous post, for my part, I am working on a face creation/selection tool for you. Here is an example I worked on yesterday: (You are lukcy that I can choose to show you the good looking one, and hide the disasters…)

Please start thinking about the map of our world. There are many free tools out there to work on that subject, and it would be nice if someone would start organizing all of this on the wiki. Would you rather think of it as its own planet or as a extra continent on earth?

Thank you in advance,

Luc


work in progress on face

July 24th, 2008 by Tirnua Luc Leave a comment Share on Facebook

As I am working on the face editing tool, I created this image I wanted to share with you, because it is unusual and I find it beautiful:

I am working on bears next, I promise!

Cheers,

Luc

P.S.: The community center is still open here


Job Posting - 3D Character Artist

July 22nd, 2008 by Suki Leave a comment Share on Facebook

Tirnua is seeking an experienced 3D character modeler and animator to create the characters for its new virtual world. Suitable candidate will work closely with Creative Director and Technical Artist to define character directions and will be responsible for creating and maintaining high quality 3D characters models for Tirnua. The ideal candidate has solid experience modeling, texturing, and illustrating characters.

Description of Duties

  • Model high poly models, create efficient low poly versions and textures
  • Prepare models for animation according to technical specs
  • Animate or manipulate motion capture animation data
  • Work closely with engineering team and technical artist to get models working efficiently in the game
  • Improve and enhance tools/processes throughout the project cycle

Qualifications

  • Fine arts degree or equivalent experience with a solid grasp of form, silhouette, shape, texture, color and lighting for both 2D and 3D art assets
  • 3 years+ experience in developing character models and texturing in both low and high poly (500 to 5000) modeling
  • Minimum 1 shipped title where credited as Character Artist
  • Experience with character pipelines and efficient memory management of UVs, textures and vertices
  • Solid understanding of 3D Art production processes/pipelines & the technical limitations of character modeling within a development environment
  • Experience with character physique and rigging for animation
  • Familiarity with manipulating and editing motion capture data
  • Highly experienced and proficient with 3D Studio MAX or Maya, Zbrush (and/or Mudbox) and Photoshop
  • Ability to paint 2d textures in Photoshop
  • Some knowledge of real-time shaders
  • Good written and verbal English skills
  • Self motivated and demonstrates initiative
  • Has a passion for creating video and online gaming experiences

All candidates must submit a CD/DVD or URL of recent artwork demonstrating proficiency and talent as well as samples, demonstrations, or documentation of tools/pipelines developed to overcome previous challenges. Send cover letter and resume to audrey @ tirnua.com.


Job Posting - Technical Artist

July 22nd, 2008 by Suki Leave a comment Share on Facebook

Tirnua is seeking an individual with a keen knowledge of art production processes in video and/or online game development. Candidate will need to be able to build an object from the ground up, texture it, and script it. Other responsibilities require looking through code and understanding how everything works together.

The selected candidate will be working with artists and engineers to develop solutions that increase production efficiency. This position calls for someone who is local to our San Mateo, CA office and who is able to work onsite.

Description of Duties

  • Collaborate with artists and engineers to design, develop and implement tools and pipelines for artists and animators
  • Provide artists with scripted tools that aid them in asset production
  • Create and maintain animation rigs for characters and objects
  • Verify art content against technical guidelines prior to integration in the game
  • Improve and enhance tools/processes throughout the project cycle
  • Document all art production processes

Qualifications

  • At least 3+ years of professional video games experience; console experience is a must
  • Experience with art production process for video games
  • Extensive knowledge of 3D Studio Max or Maya; experience with Blender a real plus
  • General script authoring experience (Python, Perl)
  • Ability to create production level 3d modeled geometry and character rig based animation
  • 3rd party engine experience, including import/export pipeline
  • High proficiency in technical problem solving with attention to detail
  • Excellent communication and collaborative skills; able to work well in a team setting
  • Ability to adapt quickly to changing needs of a project
  • Bachelor’s degree in fine arts or similar is preferred

All candidates must submit a CD/DVD or URL of recent artwork demonstrating proficiency and talent as well as samples, demonstrations, or documentation of tools/pipelines developed to overcome previous challenges. Send cover letter and resume to audrey @ tirnua.com.


Work on persona face

July 20th, 2008 by Tirnua Luc Leave a comment Share on Facebook

I am working this week end on the selection of persona face. Here is a first example of what a Tirnuan face might look like:

I will share with you further progress on this subject this week.

Enjoy,

Luc


New features

July 19th, 2008 by Tirnua Luc Leave a comment Share on Facebook

Added chat history, administrative messages and room count:

Enjoy, (link is till here)

Luc


First Social Space Opens

July 18th, 2008 by Tirnua Luc Leave a comment Share on Facebook

This week we are opening our first community social space - our de facto Community Center!

Before you jump to the link, please remember that this code represents only a couple of weeks of work. There are many issues, mostly bugs, including but not limited to:

  • The persona stops being visible if it goes towards the top of the window. This is also a problem for the text bubbles.
  • The persona is ’skating’ on the floor rather than walking nicely.
  • Everyone looks the same.
  • There is nothing to do there but chat. Nothing is clickable.
  • There are no sound nor music.
  • etc… etc…

Obviously we will be working on all of this, but we wanted to share with you these humble beginnings.

I hope to see you in the community center, the link is here.

Luc


Community Center as flash app

July 10th, 2008 by Tirnua Luc Leave a comment Share on Facebook

We are making some progress. Yesterday I was showing you the layout in excel, today here is the way it looks with place holder art.

At this stage we only have a woman persona, so I hope you like my dress…

This week, with Margaret and Greg, we are working on creating the actual art that will go in the flash application.

Larry is making some good progress too on the full 3D version, we will share some screen shots next week!

Enjoy,

Luc


Community Center to open soon

July 9th, 2008 by Tirnua Luc Leave a comment Share on Facebook

Our first flash test application is being developed right now, and I want to include you on the progress we are making.

Margaret did a draft top view layout (in excel) of what the first community center will look like. Here it is:

I expect to have this same layout in an isometric view for you to look at tomorrow, and we should be able to have our first Tirnua meeting at the community center within a week!

Cheers,

Luc


Wiki is open

July 8th, 2008 by Tirnua Luc Leave a comment Share on Facebook

Last week we opened the wiki, and it seems to be working well (just click on the wiki in the top bar).

Please feel free to add pages in the wiki. While the blog is mostly a communication initiated from the dev team towards the commnity, I expect the wiki to be the reverse. The goal of the wiki is to become the user driven design document for Tirnua. So feel free to tell us what you want, and we will check your suggestions regularly.

On the front page I started to describe what we already need.

When you add new pages, please add links to them in the front page, it will help drive traffic towards them.

Sincerely,

Luc


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